Starfish is a project I took on while learning OpenGL to become more familiar with GLSL. The project is an homage to Squid Among Stars, a generative art project which brought me great joy for many years.
The project is built using OpenGL 3.3 and C++ 17. The patterns are generated using a fractional brownian motion algorithm made by Inigo Quilez, with multiple attributes randomized by a seed created using the date when the application is run.
Further details regarding the implementation of the project and its future can be found in the accompanying blog post (coming soon).